Modules in RIOT are well-defined units of code that provide a set of features to your application. This includes also drivers and to a certain extent ports for CPUs and boards (with some exceptions, see the porting guide for further information).
Like applications, modules are directories containing source files and a Makefile. Additionally their API can be defined in one or more header files, residing in the include path of their super-module.
E.g. the Shell module is implemented in sys/shell
and defines its API in sys/include/shell.h
and the ISL29020 light sensor driver is implemented in drivers/isl29020
and defines its API in drivers/include/isl29020.h
.
A module's Makefile just needs to include Makefile.base
in the RIOT repository:
If your module's name differs from the name of the directory it resides in you need to set the MODULE
macro in addition.
When compiled a module always provides a MODULE_<MODULENAME>
macro to the system. This way, other modules can check if the module is available in the current configuration or not.
Modules can be used by adding their name to the USEMODULE
macro of your application's Makefile.
The MODULE
name should be unique or build breaks as modules overwrite the same output file. This might for example lead to undefined reference to
errors in the linker which can be hard to track down.
This problem happened in the past for:
Note: even if all boards and cpus implement the board
and cpu
modules, only one is used in an application so there is no conflict.
Your module may depend on other modules to minimize code duplication. These dependencies are defined in Makefile.dep
with the following syntax:
Note, that Makefile.dep
is processed only once so you have to take care to add the dependency block for your module before your dependencies pull in their dependencies.
Modules can be defined outside RIOTBASE
. In addition to add it to USEMODULE
the user needs to add the module path to EXTERNAL_MODULE_DIRS
.
The external module can optionally define the following files:
Makefile.include
file to set global build configuration like CFLAGS
or add API headers include paths to the USEMODULE_INCLUDES
variable.Makefile.dep
file to set module dependenciesAn example can be found in tests/external_module_dirs
Pseudomodules are modules that are not static libraries, i.e. do not generate a <module name>.a
file.
To create a pseudomodule just add its name to makefiles/pseudomodules.inc.mk
with PSEUDOMODULES += <modulename>
in alphabetical order.
A Pseudomodule may or may not have a source file associated with it. To make the distinction between them we will refer to those that don't as true-Pseudomodules.
The main use case for true-Pseudomodules is to provide base information for dependencies to other modules or information to the code base via the MODULE_<MODULENAME>
macro.
Pseudomodules with source code exist under a "real" MODULE
since they will generate a <pseudomodule_name>.o
file grouped under that MODULE
s <module_name>.a
file.
These modules appear in RIOT under two forms:
In foo/Makefile
you add the source file to the SRC
variable, conditioned on the Pseudomodule inclusion
See sys/net/ble/skald
for an example in code.
SUBMODULES
mechanism:When using SUBMODULES
in a MODULE
all SRC
file excluded from foo/Makefile
will be considered SUBMODULES
. In the example above ham.c
and eggs.c
. These source files will be conditionally included depending if the modules have been added, i.e. USEMODULE += foo_ham foo_eggs
(it's the same as case 1 but handled automatically in Makefile.base
).
The SUBMODULES
mechanism is more flexible since BASE_MODULE
allows matching the only parts of compounded module names and only match against part of that name.
See sys/ztimer/Makefile
for an example in code.
SUBMODULES
can also be true-pseudomodules.
To help you start writing a module, the RIOT build system provides the generate-module
make target. It is a wrapper around the riotgen command line tool that is helpful when starting to implement a module: all required files are generated with copyright headers, doxygen groups, etc, so you can concentrate on the module implementation. The module source files are created in the sys
directory.
Usage:
From the RIOT base directory, run:
Then answer a few questions about the driver:
USEMODULE
).Other global information (author name, email, organization) should be retrieved automatically from your git configuration.
Once completed, the module files are located in sys/<module name>/<module name>.c
and sys/include/<module name>.h
.