Provides a network API for applications and library. More...
Provides a network API for applications and library.
This module provides a set of functions to establish connections or send and receive datagrams using different types of protocols. Together, they serve as an API that allows an application or library to connect to a network.
It was designed with the following priorities in mind
Currently the following sock
types are defined:
Note that there might be no relation between the different sock
types. So casting e.g. sock_ip_t
to sock_udp_t
might not be as straight forward, as you think depending on the networking architecture.
A RIOT application uses the functions provided by one or more of the sock
type headers (for example sock_udp_t), regardless of the network stack it uses. The network stack used under the bonnet is specified by including the appropriate module (for example USEMODULE += gnrc_sock_udp
for GNRC's version of this API).
This allows for network stack agnostic code on the application layer. The application code to establish a connection is always the same, allowing the network stack underneath to be switched simply by changing the USEMODULE
definitions in the application's Makefile.
The actual code very much depends on the used sock
type. Please refer to their documentation for specific examples.
For simplicity and modularity this API doesn't put any restriction on the actual implementation of the type. For example, one implementation might choose to have all sock
types having a common base class or use the raw IP sock
type to send e.g. UDP packets, while others will keep them completely separate from each other.
Modules | |
Asynchronous sock with event API | |
Provides an implementation of asynchronous sock for Event Queue. | |
DNS sock API | |
Sock DNS client. | |
DTLS sock API | |
Sock submodule for DTLS. | |
Raw IPv4/IPv6 sock API | |
Sock submodule for raw IPv4/IPv6. | |
Sock extension for asynchronous access | |
Provides backend functionality for asynchronous sock access. | |
TCP sock API | |
Sock submodule for TCP. | |
UDP sock API | |
Sock submodule for UDP. | |
sock utility functions | |
sock utility function | |
Files | |
file | sock.h |
Common sock API definitions. | |
Data Structures | |
struct | sock_ip_ep_t |
Abstract IP end point and end point for a raw IP sock object. More... | |
struct | _sock_tl_ep |
Common IP-based transport layer end point. More... | |
Macros | |
#define | SOCK_ADDR_ANY_NETIF (0) |
Special netif ID for "any interface". More... | |
#define | SOCK_IPV4_EP_ANY |
Address to bind to any IPv4 address. More... | |
#define | SOCK_IPV6_EP_ANY |
Address to bind to any IPv6 address. More... | |
#define | SOCK_NO_TIMEOUT (UINT32_MAX) |
Special value meaning "wait forever" (don't timeout) | |
Compile flags | |
#define | SOCK_HAS_IPV6 |
activate IPv6 support | |
#define | SOCK_HAS_ASYNC |
activate asynchronous event functionality More... | |
#define | SOCK_HAS_ASYNC_CTX |
Activate context for asynchronous events. More... | |
Sock flags | |
Common flags for Sock API | |
#define | SOCK_FLAGS_REUSE_EP (0x0001) |
allow to reuse end point on bind | |
#define SOCK_ADDR_ANY_NETIF (0) |
#define SOCK_HAS_ASYNC |
activate asynchronous event functionality
#define SOCK_HAS_ASYNC_CTX |
Activate context for asynchronous events.
This can be used if an asynchronous mechanism needs context (e.g. an event instance for an event loop). An event handling implementation then needs to provide a sock_async_ctx.h
header file containing a definition for the sock_async_ctx_t
type.
#define SOCK_IPV4_EP_ANY |
Address to bind to any IPv4 address.
#define SOCK_IPV6_EP_ANY |
Address to bind to any IPv6 address.